Standards & Objectives 2006 June Version
Editable Standards and Objectives
NOTE: This is an attempt to split the standards into two courses, 3D Graphics and 3D Animation, so it is easier for students to fit into their schedules. Changes are indicated in Yellow and references to Animation have been de
3D Graphics
Deletions are in red and additions in yellow
Grade Levels: 11-12 Units of Credit: .5 CIP Code: 11.0215 Prerequisites: Computer Technology and Multimedia I: Design and Development Skill Certification Exam: #818
COURSE DESCRIPTION
3D Graphics and Animation is a one-year semester course with a prerequisite of computer technology and multimedia I. Students will use 3D graphics software to produce 3D models and animations. This course will introduce students to 2D and 3D modeling, animation planning, storyboard development, the creation and application of textures, mapping, and lighting camera and animation
of 3D models.
COURSE STANDARDS AND OBJECTIVES
110215-01 Students will identify the applications of 3D Graphics and Animation through exploring the career opportunities and the relevant history of the industry.
OBJECTIVES
110215-0101 Identify the various applications of 3D graphics and animation.
· Entertainment
· Movies
· Gaming
· Health Sciences
· Architecture
· Aerospace
· Advertising
· Law Enforcement
· Graphic Design and Illustration
11-0215-0102 Develop career awareness related to working in the 3D graphics industry.
· Identify personal interests and abilities related to 3D Graphics careers
· Identify personal creative talents
· Identify organizational and leadership skills
· Identify special interest areas
· Identify 3D graphics and animation job titles
· Animator
· Industrial Designer
· 3D Modeler
· Technical Director
· Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers
· Identify the members of a 3D graphics and animation team:
· Investigate trends associated with 3D graphics and animation careers
· Develop a realistic Student Education Occupation Plan (SEOP) to
· help guide further educational pursuits
· Identify factors for employability and advancement in 3D careers
· Survey existing 3D graphics and animation businesses to determine what training is required
· Survey universities and colleges to determine programs, degrees and training availability
· Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation
· Achieve high standards of personal performance with a positive work ethic and attitude
110215-0103 Discuss the relevant history of the 3D graphics and animation industry.
(PowerPoint)
STANDARD
110215-02 Students will create a basic 3D model as an introduction to the 3D development process.
OBJECTIVES:
110215-0201 Introduce basic 3D terminology and the 3D application interface.
110215-0202 Create a 3D model. (Include modeling, surface materials, camera, lighting, moving, scaling, animation and rendering)
110215-0203 Create an environment/background.
STANDARD
110215-03 Students will model 3D objects.
110215-0302 Use and manipulate 2D graphics and Primitives.
110215-0303 Create, use and manipulate shapes.
110215-0304 Edit models.
· Extrusion
· Boolean
· Beveling
· Lathe/Revolve
· Grouping
· Model Hierarchy (parent/child)
· Reshape/Convert
· Duplication/Mirroring
· Pivot/Origin Points
· Making a surface from Curves (lofting/skinning)
· Subdivision
· Modifying
· Edges
· Faces
· Vertices
· Use a reference graphic/image/drawing (background)
· Edit an object after its been created (history)
· Other software specific tools
STANDARD
110215-04 Students will apply surface materials to 3D models.
110215-0502 Apply lighting effects.
· Basic three point lighting
· Key
· Fill
· Rim
· 3D specific lighting sources
· Global
· Directional
· Spot Lights
· Shadows/Shading
· Caustics
· Point Light
· Lighting techniques (mood etc.)
110215-0503 Apply camera effects.
· Focal Length
· Aspect Ratio/Film Back
· Setting and modifying camera views
· Staging and Manipulating
· Truck
· Pan
· Zoom
· Dolly
STANDARD
110215-06 Students will animate 3D models.
110215-0602 Introduce and apply the mechanics of animation.
· Frame Rate
· Keyframing
· Cycle Animation
· Pivot/Origin Points
· Forward Kinematics Inverse Kinematics (FKIK) Constraints
· Editing Time line
· Rigging
· Linking
· Deformation Graphing
· Path Animation
110215-0603 Introduce and apply various animation effects.
· Particle Systems
· Environmental Simulations
· Wind
· Gravity
· Time
· Other software specific effects.
110215-0604 Introduce and apply the principles of animation.
· Drawing Concepts
· Character Appeal
· Anticipation
· Action/Reaction
· Exaggeration
· Squash and Stretch
· Timing/Spacing
· “Straight Ahead” and “Pose to Pose”
· Keyframes
· In betweens
· Break downs
· Staging
· How to set up a scene
· Camera placement
· How to tell the story
· Overlap, drag and follow through
· Arcs
· “Slow in, Slow out”
· Secondary Actions
· Things happening on peripherals
STANDARD
110215-07 Students will render 3D models.
3D Design and Animation
Standards & Objectives 2006 June VersionEditable Standards and Objectives
NOTE: This is an attempt to split the standards into two courses, 3D Graphics and 3D Animation, so it is easier for students to fit into their schedules. Changes are indicated in Yellow and references to Animation have been de
3D Graphics
Deletions are in red and additions in yellow
Grade Levels: 11-12
Units of Credit: .5
CIP Code: 11.0215
Prerequisites: Computer Technology and Multimedia I: Design and Development
Skill Certification Exam: #818
COURSE DESCRIPTION
3D Graphics and Animation is a one-year semester course with a prerequisite of computer technology and multimedia I. Students will use 3D graphics software to produce 3D models and animations. This course will introduce students to 2D and 3D modeling, animation planning, storyboard development, the creation and application of textures, mapping, and lighting camera and animation
of 3D models.
COURSE STANDARDS AND OBJECTIVES
110215-01 Students will identify the applications of 3D Graphics and Animation through exploring the career opportunities and the relevant history of the industry.
OBJECTIVES
110215-0101 Identify the various applications of 3D graphics and animation.
· Entertainment
· Movies
· Gaming
· Health Sciences
· Architecture
· Aerospace
· Advertising
· Law Enforcement
· Graphic Design and Illustration
11-0215-0102 Develop career awareness related to working in the 3D graphics industry.
· Identify personal interests and abilities related to 3D Graphics careers
· Identify personal creative talents
· Identify organizational and leadership skills
· Identify special interest areas
· Identify 3D graphics and animation job titles
· Animator
· Industrial Designer
· 3D Modeler
· Technical Director
· Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers
· Identify the members of a 3D graphics and animation team:
· Investigate trends associated with 3D graphics and animation careers
· Develop a realistic Student Education Occupation Plan (SEOP) to
· help guide further educational pursuits
· Identify factors for employability and advancement in 3D careers
· Survey existing 3D graphics and animation businesses to determine what training is required
· Survey universities and colleges to determine programs, degrees and training availability
· Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation
· Achieve high standards of personal performance with a positive work ethic and attitude
110215-0103 Discuss the relevant history of the 3D graphics and animation industry.
(PowerPoint)
STANDARD
110215-02 Students will create a basic 3D model as an introduction to the 3D development process.
OBJECTIVES:
110215-0201 Introduce basic 3D terminology and the 3D application interface.
110215-0202 Create a 3D model. (Include modeling, surface materials, camera, lighting, moving, scaling, animation and rendering)
110215-0203 Create an environment/background.
STANDARD
110215-03 Students will model 3D objects.
OBJECTIVES
110215-0301 Introduce pertinent terminology.
110215-0302 Use and manipulate 2D graphics and Primitives.
110215-0303 Create, use and manipulate shapes.
110215-0304 Edit models.
· Extrusion
· Boolean
· Beveling
· Lathe/Revolve
· Grouping
· Model Hierarchy (parent/child)
· Reshape/Convert
· Duplication/Mirroring
· Pivot/Origin Points
· Making a surface from Curves (lofting/skinning)
· Subdivision
· Modifying
· Edges
· Faces
· Vertices
· Use a reference graphic/image/drawing (background)
· Edit an object after its been created (history)
· Other software specific tools
STANDARD
110215-04 Students will apply surface materials to 3D models.
OBJECTIVES
110215-0401 Introduce pertinent terminology.
110215-0402 Create, Apply and edit surface materials.
· Color
· Texture
· Procedurals
· Luminosity
· Transparency
· Reflective
· UV Mapping
STANDARD
110215-05 Students will apply lighting and camera techniques to achieve intended effects.
OBJECTIVES
110215-0501 Introduce pertinent terminology.
110215-0502 Apply lighting effects.
· Basic three point lighting
· Key
· Fill
· Rim
· 3D specific lighting sources
· Global
· Directional
· Spot Lights
· Shadows/Shading
· Caustics
· Point Light
· Lighting techniques (mood etc.)
110215-0503 Apply camera effects.
· Focal Length
· Aspect Ratio/Film Back
· Setting and modifying camera views
· Staging and Manipulating
· Truck
· Pan
· Zoom
· Dolly
STANDARD
110215-06 Students will animate 3D models.
OBJECTIVES
110215-0601 Introduce pertinent terminology.
110215-0602 Introduce and apply the mechanics of animation.
· Frame Rate
· Keyframing
· Cycle Animation
· Pivot/Origin Points
· Forward Kinematics Inverse Kinematics (FKIK) Constraints
· Editing Time line
· Rigging
· Linking
· Deformation Graphing
· Path Animation
110215-0603 Introduce and apply various animation effects.
· Particle Systems
· Environmental Simulations
· Wind
· Gravity
· Time
· Other software specific effects.
110215-0604 Introduce and apply the principles of animation.
· Drawing Concepts
· Character Appeal
· Anticipation
· Action/Reaction
· Exaggeration
· Squash and Stretch
· Timing/Spacing
· “Straight Ahead” and “Pose to Pose”
· Keyframes
· In betweens
· Break downs
· Staging
· How to set up a scene
· Camera placement
· How to tell the story
· Overlap, drag and follow through
· Arcs
· “Slow in, Slow out”
· Secondary Actions
· Things happening on peripherals
STANDARD
110215-07 Students will render 3D models.
OBJECTIVES
110215-0701 Introduce pertinent terminology.
110215-0702 Introduce and apply the mechanics of rendering.
· Raycasting vs Raytracing
· Optimization
· Layering
· Shadows/Lighting
· Output
· File Types
· Resolution
· Destinations
· Naming Conventions
STANDARD
110215-08 Students will demonstrate the process of creating 3D animation. (PowerPoint etc.)
OBJECTIVES
110215-0801 Introduce Pertinent Terminology.
110215-0802 Demonstrate the animation process.
· Project Brief
· Story
· Script writing
· Style
· Story Conceptualization
· Character, Set and Prop Design
· Genre
· Color/Value
· Mood (light)
· Clothing
· Vehicles
· Architecture
· Storyboards
· Dialog Recording
· Animatic/Story Reel
· Scene Blocking
· Modeling
· Rigging
· Mapping/Texturing
· Lighting
· Animating
· Rendering
· Effects
· Compositing